UI Improvements and Bug Fixes
Here is a bit of explanation. Highlights below!
Made a big change with how I communicate a win/loss to the player. My objective is to have as little UI as possible outside of interactions within the world. With this update, I have removed all UI outside of text. The new flashlight item will flicker red/green/yellow depending on how you did that round and score is represented correctly by the amount of cards on each side of the table. The Handheld device is integral to finding the end game screen, that's right the game is no longer infinite! Try any password you can think of to cause different affects. To help focus the art style I also made a custom cursor that will reflect if an object is intractable.
Also just to add, I have finally beat the game myself after a few hours so it is possible :)
Highlights
-End game screen
-No more ugly UI
-Flashlight reflects win/loss/tie
-More password interactions
-Cards should no longer make a bunch of noise
-New cursor reflects if object is interactive
Thank you for your support as I continue to make updates!
Files
Get Devil's Debt: A Card Game
Devil's Debt: A Card Game
Defy fate, one card at a time.
Status | Released |
Author | Sad Boi G |
Genre | Card Game |
Tags | 3D, Atmospheric, Creepy, Dark, First-Person, Horror, Roguelike, Singleplayer, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Devils Debt: A Card Game - FULL GAME OUT NOW!Jun 23, 2024
- Break your game, then make it better!Jun 10, 2024
- Ascension Update! UI changes, new gameplay systems, and cutscenes!May 21, 2024
- Sounds and Feedback UpdateMay 14, 2024
- Further Bug Cleanup and Environmental Triggers. Passwords to find!May 09, 2024
- Added password system and handheld! Persistent game progressMay 09, 2024
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