UI Improvements and Bug Fixes


Here is a bit of explanation. Highlights below!

Made a big change with how I communicate a win/loss to the player. My objective is to have as little UI as possible outside of interactions within the world. With this update, I have removed all UI outside of text. The new flashlight item will flicker red/green/yellow depending on how you did that round and score is represented correctly by the amount of cards on each side of the table. The Handheld device is integral to finding the end game screen, that's right the game is no longer infinite! Try any password you can think of to cause different affects. To help focus the art style I also made a custom cursor that will reflect if an object is intractable.

 Also just to add, I have finally beat the game myself after a few hours so it is possible :)


Highlights

-End game screen
-No more ugly UI
-Flashlight reflects win/loss/tie
-More password interactions
-Cards should no longer make a bunch of noise
-New cursor reflects if object is interactive


Thank you for your support as I continue to make updates!

Files

DDInstaller.exe 147 MB
May 10, 2024

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